Pick a checkpoint

CheckpointApplies toWhy it matters
Lv 10Book LevelA new spell unlocks
Lv 20Book LevelAnother spell unlocks
Fifth awakeningAwakening progressYour ultimate unlocks
Lv 250Player levelYou can enter the PvP Arena
Junior 5th to Grand 1stRank progression17 ranks with auras and stat buffs

Need more spells? Stay with Book Level

Your book gains levels as you fight. If you are below Book Lv 10, make that your first spell goal; between Book Lv 10 and 20, work toward the next unlock. You can continue developing your existing book without spinning again to unlock those spells.

Read the Book Level display after a combat session rather than using player level as a shortcut. A character level increase and a book spell unlock answer different problems. Test a newly available spell against a manageable enemy before relying on it in a harder fight.

For the complete book roster, browse the book you are developing.

For the first steps in-game, use the early quest and combat route.

Need an ultimate? Change the farming goal

The fifth awakening unlocks the ultimate. If that is your next target, check awakening progress and its requirements instead of calculating how many character levels remain. Materials and boss Spell Pages become the relevant checklist.

Set a goal you can finish in the session: one missing material, one boss attempt or one awakening preparation list. Keep the session goal tied to the requirements you can complete, and check your inventory at the end before choosing the next task.

When preparing your next awakening, prepare the next awakening.

Preparing for the Arena

  • Use Player Lv 250 as the entry check, not Book Level.
  • Practise your spell sequence and dodge before facing another player.
  • Inspect your equipped book and race rather than copying a build name alone.
  • Once in PvP, defeating players raises bounty. Treat access and winning fights as separate goals.

When choosing between books, choose a book goal for your playstyle.

Before changing your race, review the separate race system.

When to change activities

The world includes 11 islands, island bosses, the Dungeon and broom races. Use a change of activity to practise or explore, but check your chosen checkpoint afterward. Time spent in an activity is not the same thing as a completed spell or awakening requirement.

AFK rewards are also part of the game. Inspect the reward options in-game before leaving a session unattended, and avoid planning your whole levelling route around a fixed reward rate. Keep code rewards as a useful resource top-up rather than an XP timetable.

Before spending your resources, check code rewards before spending.

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